AI Insights · Timothy · April 2024
Top Down Games Performance on Android in Mexico: Q1 2024
Top Down Games on Android in Mexico saw varied trends in Q1 2024, with notable performances in weekly downloads, revenue, and active users. Data from Sensor Tower highlights the key metrics.
In Q1 2024, the top 5 top-down games on the Android platform in Mexico demonstrated diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
My Perfect Hotel from SayGames Ltd experienced a decline in weekly revenue, starting at approximately $1.9K in the first week of January and decreasing to around $680 by the end of March. Weekly downloads showed a similar downward trend, beginning at around 351K in early January and dropping to about 136K by the last week of March. The number of weekly active users also fell from about 994K to 490K over the quarter.
Build A Queen by Supersonic Studios LTD had a relatively stable but low weekly revenue, peaking at $13 in the second week of January and averaging around $7 to $10 for the rest of the quarter. Weekly downloads saw fluctuations, with the highest at about 218K in the first week of January and the lowest at approximately 105K in the last week of February. Active users remained fairly consistent, starting at around 1.1M and reaching nearly 1.2M by the end of March.
Snake.io - Fun Snake .io Games from Kooapps Games saw a gradual increase in weekly revenue, starting at $83 in the first week of January and rising to about $86 by the end of March. Weekly downloads were relatively stable, averaging around 130K to 145K throughout the quarter. Active users fluctuated slightly, beginning at around 925K and ending at approximately 882K.
Block Blast! by Hungry Studio did not generate any revenue during Q1 2024. However, it maintained a steady number of weekly downloads, starting at around 178K and ending at approximately 106K. Weekly active users showed a slight decline from about 835K to 702K over the quarter.
Plants vs. Zombies™ from ELECTRONIC ARTS demonstrated stable weekly revenue, ranging from $544 to $758 throughout the quarter. Weekly downloads fluctuated, beginning at around 125K and ending at approximately 115K. The number of active users saw a minor decrease, starting at about 784K and ending at approximately 714K by the end of March.
For more insights and detailed data on app performance, visit Sensor Tower.